some things came to mind when I came back to play a few days ago in addition to previous ideas:
Main Healers (and Bards) get self buff that doubles all heal spell effectiveness (stacks with + ToA heal bonus and Mastery of Healing)
Main Healers (and Bards) get magic/melee ablative added to their spec heal spells. Or a 10 second damage reduction % buff that goes above cap. Problem seems to be that some bosses in Realm or Hell mode become straight up "spam health potion" fights. The buff value would be 1/4 of the main healing specline, so a Druid/Bard/Healer/Cleric specced 80 in regrowth/mending/rejuv would have a 20% damage reduction buff. Or whatever seems reasonable.
MLs/end game abilities. someone posted some ideas above about getting better abilities with realm skill points, I like it but I know some MLs would be useless so maybe tweak them a bit or simply have only a few unique abilities. A crazy end game way to get these could be after you get rr13 you gain ML xp from realm points/xping but I know rr13 takes a long time to get hence the end game aspect of it
Additional Boss tricks . For end game content I think some fun boss encounters with trophies or 1 unique drop per boss (like weapon proc or armor proc, but cool ones like summon creature proc or AE stun procs) are fine. Ways to help make bosses be less about spamming HP potions could be things like:
- - bosses can stun and mez, or spawn adds that can.
- power & end sapping, it feels after being decked out there is no need for power potions.
- bosses do different things at certain HP; I remember on one freeshard they had an end boss that would disappear at 75% hp and spawn clones of your own character, then when you killed them he came back. At 50% HP he then spawned different adds you had to kill, at 25% HP he kept pulsing an AE fire dot. Things like bosses that teleport to a keep, other area, or transform when they get low on health could be fun (similar to how the D3 encounter has many steps to the encounter which makes it very enjoyable).
- dragons could toss you in the air as they do on live
- some boss encounters could be that you need specific class or realm types to complete; maybe relic fortresses require 3 toons who are mid, hib, and alb to destroy certain objects or to stop the boss from doing x,y, & z.