Postby GrimReaper » Tue Jul 17, 2012 5:52 pm
It seems to me like Casters/Healers are a bit shafted when it comes to spec points, whereas other classes have so many spec points (Stealthers/Tanks) that they can spec every line available to them. The main reason why casters and healers only ever had 1.0x spec points was because they had only one spell line to spec in at minimum. I feel as if 1.5x spec points (My guess as to their amount) is not enough to level important abilities (Control/Mana Shield/Spell Echo) and more than one spell line until around much higher levels if its ever impossible. Casters/Healers are forced to do much more choosing when it comes to their spec, forced to sacrifice higher spell echo damage or defensive abilities if they want more than one spell line. I wanted to compare Casters/Healers to Tanks/Assassins so there important abilities are listed below...
Tank (2.0 Spec Points): Zeal, Weapon, Buff Line, Parry, Shield (5 lines)
Assassin (2.5 Spec Points): Zeal, Shock and Awe, Critical Strike, Weapon, Stealth, Dual Wield, Envenom (7 lines)
Caster (1.0 Spec Points): Spell Echo, Control or Mana Shield, Spell Line 1, Spell Line 2, Spell Line 3 (5 lines)
Healer (1.0 Spec Points): Twister, Mana Shield, Weapon, Buff Line, Spell Line, Heal Line, and possibly Spell Echo, Control (6-8 lines)
Based on this, it seems as if most list casters should have the same amount of spec points as a tank, and that healers should have the amount of spec points closer to an assassin.