Gandulf's Quest Designer

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Re: Gandulf's Quest Designer

Postby Urza » Sat Mar 14, 2009 9:50 am

Hi,
can you give me this *qst file?

greetings urza
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Re: Gandulf's Quest Designer

Postby dragonfire » Sat Mar 14, 2009 11:26 am

Urza wrote:Hi,
can you give me this *qst file?

greetings urza


Sure, here you go. This is one of the three new quests that will be added soon after testing on Storm. Really short delivery quest but it works fine. :D
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Re: Gandulf's Quest Designer

Postby dragonfire » Sat Mar 14, 2009 7:16 pm

Urza wrote:False Level Display

Hi,
1.
the minimumLevel is 3 but it shows: <quest name> (Level 1).
How can i change that?



I haven't found a way to make the Quest Designer show the correct quest level automatically yet in the journal, but, when creating your quest click the Custom Code tab and under initialization type this in:

Code: Select all
public override int Level
    {
        get
            {
                return level;
            }
    }


Use the actual level number you want to show in the journal where it says "level" after the return. Example: "return 35;" for level 35 quest. Hope this helps. Cheers! :wink:
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Re: Gandulf's Quest Designer

Postby Dunnerholl » Sat Mar 14, 2009 7:30 pm

i found this in questScript20.xsl

Code: Select all
   /* This value is used to retrieves the minimum level needed
       *  to be able to make this quest. Override it only if you need,
       * the default value is 1
       */
//      public override int MinLevel
//      {
//         get { return <xsl:value-of select="MinimumLevel"/>; }
//      }


mb it has to do with this? :)
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Re: Gandulf's Quest Designer

Postby Urza » Sun Mar 15, 2009 8:53 am

dragonfire wrote:
Urza wrote:Hi,
can you give me this *qst file?

greetings urza


Sure, here you go. This is one of the three new quests that will be added soon after testing on Storm. Really short delivery quest but it works fine. :D


Hi an thx,
but in your quest the questgiver don't talk to player when he give the quest.
If the questgiver talk then this dialogue/dialoge is double.

greetings urza
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Re: Gandulf's Quest Designer

Postby dragonfire » Sun Mar 15, 2009 11:48 am

Dunnerholl wrote:i found this in questScript20.xsl

Code: Select all
   /* This value is used to retrieves the minimum level needed
       *  to be able to make this quest. Override it only if you need,
       * the default value is 1
       */
//      public override int MinLevel
//      {
//         get { return <xsl:value-of select="MinimumLevel"/>; }
//      }


mb it has to do with this? :)


That's it! I guess I overlooked it, I thought I looked through it better, lol. :D
Urza wrote:
dragonfire wrote:
Urza wrote:Hi,
can you give me this *qst file?

greetings urza


Sure, here you go. This is one of the three new quests that will be added soon after testing on Storm. Really short delivery quest but it works fine. :D


Hi an thx,
but in your quest the questgiver don't talk to player when he give the quest.
If the questgiver talk then this dialogue/dialoge is double.

greetings urza


Ok,, I'll take another look at it, I guess I misunderstood what you meant. :wink:
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Re: Gandulf's Quest Designer

Postby dragonfire » Sun Mar 15, 2009 12:38 pm

Dunnerholl wrote:i found this in questScript20.xsl

Code: Select all
   /* This value is used to retrieves the minimum level needed
       *  to be able to make this quest. Override it only if you need,
       * the default value is 1
       */
//      public override int MinLevel
//      {
//         get { return <xsl:value-of select="MinimumLevel"/>; }
//      }


mb it has to do with this? :)


That was it but it was also why I didn't see it. That part was left out of questScript19.xsl which is the file I was looking in because that's the one that is used to create the quests. I may be wrong but the questScript20.xsl is for creating the quest format for DOL 2.0 which we aren't using yet.

Quest Designer updated in svn for these changes. Enjoy! :D
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Re: Gandulf's Quest Designer

Postby dragonfire » Sun Mar 15, 2009 2:38 pm

Urza wrote:
dragonfire wrote:
Urza wrote:Hi,
can you give me this *qst file?

greetings urza


Sure, here you go. This is one of the three new quests that will be added soon after testing on Storm. Really short delivery quest but it works fine. :D


Hi an thx,
but in your quest the questgiver don't talk to player when he give the quest.
If the questgiver talk then this dialogue/dialoge is double.

greetings urza


Here is another quest file that after accepting quest the questgiver speaks again. I saw what you were talking about where he would say his reply twice. I played around with it a bit and now only says once. It's got to do with the way the quest is set up in the builder. Give this one a try and see if it's working the way you want.
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Re: Gandulf's Quest Designer

Postby geshi » Sat Apr 04, 2009 5:46 pm

how the hell do i hook this up with my database?
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Re: Gandulf's Quest Designer

Postby dragonfire » Sun Apr 05, 2009 12:06 am

geshi wrote:how the hell do i hook this up with my database?


Well "Hell", open it up with Quest Designer and create an sql file with it then put the sql in your scripts folder. :twisted:
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Re: Gandulf's Quest Designer

Postby geshi » Sun Apr 05, 2009 7:28 am

dragonfire wrote:
geshi wrote:how the hell do i hook this up with my database?


Well "Hell", open it up with Quest Designer and create an sql file with it then put the sql in your scripts folder. :twisted:

ya but how am i sposed to load a npc from database?
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Re: Gandulf's Quest Designer

Postby Dinberg » Sun Apr 05, 2009 8:19 am

enter your mysql connection details, it should handle the rest - I havnt used this for ages, it's probably under the menu somewhere
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Re: Gandulf's Quest Designer

Postby geshi » Sun Apr 05, 2009 11:51 am

Dinberg wrote:enter your mysql connection details, it should handle the rest - I havnt used this for ages, it's probably under the menu somewhere

nop i cant find it at all..
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Re: Gandulf's Quest Designer

Postby Roozzz » Sun Apr 05, 2009 2:30 pm

Isnt this asked when you installed it? It was something like that I think...
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Re: Gandulf's Quest Designer

Postby Dinberg » Sun Apr 05, 2009 9:37 pm

maybe a config option?
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