Urza wrote:Hi,
can you give me this *qst file?
greetings urza
Urza wrote:False Level Display
Hi,
1.
the minimumLevel is 3 but it shows: <quest name> (Level 1).
How can i change that?
public override int Level
{
get
{
return level;
}
}
/* This value is used to retrieves the minimum level needed
* to be able to make this quest. Override it only if you need,
* the default value is 1
*/
// public override int MinLevel
// {
// get { return <xsl:value-of select="MinimumLevel"/>; }
// }
dragonfire wrote:Urza wrote:Hi,
can you give me this *qst file?
greetings urza
Sure, here you go. This is one of the three new quests that will be added soon after testing on Storm. Really short delivery quest but it works fine.
Dunnerholl wrote:i found this in questScript20.xsl
- Code: Select all
/* This value is used to retrieves the minimum level needed
* to be able to make this quest. Override it only if you need,
* the default value is 1
*/
// public override int MinLevel
// {
// get { return <xsl:value-of select="MinimumLevel"/>; }
// }
mb it has to do with this?
Urza wrote:dragonfire wrote:Urza wrote:Hi,
can you give me this *qst file?
greetings urza
Sure, here you go. This is one of the three new quests that will be added soon after testing on Storm. Really short delivery quest but it works fine.
Hi an thx,
but in your quest the questgiver don't talk to player when he give the quest.
If the questgiver talk then this dialogue/dialoge is double.
greetings urza
Dunnerholl wrote:i found this in questScript20.xsl
- Code: Select all
/* This value is used to retrieves the minimum level needed
* to be able to make this quest. Override it only if you need,
* the default value is 1
*/
// public override int MinLevel
// {
// get { return <xsl:value-of select="MinimumLevel"/>; }
// }
mb it has to do with this?
Urza wrote:dragonfire wrote:Urza wrote:Hi,
can you give me this *qst file?
greetings urza
Sure, here you go. This is one of the three new quests that will be added soon after testing on Storm. Really short delivery quest but it works fine.
Hi an thx,
but in your quest the questgiver don't talk to player when he give the quest.
If the questgiver talk then this dialogue/dialoge is double.
greetings urza
geshi wrote:how the hell do i hook this up with my database?
dragonfire wrote:geshi wrote:how the hell do i hook this up with my database?
Well "Hell", open it up with Quest Designer and create an sql file with it then put the sql in your scripts folder.
Dinberg wrote:enter your mysql connection details, it should handle the rest - I havnt used this for ages, it's probably under the menu somewhere
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