Gandulf's Quest Designer

A forum for development and discussion on third party tools such as the Quest Designer

Moderator: Project Admin

Re: Gandulf's Quest Designer

Postby Dinberg » Sun Feb 15, 2009 1:18 pm

Graveen wrote:But 9 is not a great deal


9 can be the difference between being able to spring from a mob when at very low health, or from being caught and finished off
The Marvelous Contraption begins to stir...
User avatar
Dinberg
Inactive Staff Member
 
Posts: 4695
Joined: Sat Mar 10, 2007 9:47 am
Yahoo Messenger: dinberg_darktouch
Location: Jordheim

Re: Gandulf's Quest Designer

Postby Graveen » Sun Feb 15, 2009 1:32 pm

no, the point is 9 not important in our case, as sprint is 248 (iirc ?). So into non special cases (such as low life), you should always escape a 200 speed mob ;)
Image
* pm me to contribute in Dawn of Light: code, database *
User avatar
Graveen
Project Leader
 
Posts: 12660
Joined: Fri Oct 19, 2007 9:22 pm
Location: France

Re: Gandulf's Quest Designer

Postby dragonfire » Sun Feb 15, 2009 2:00 pm

Graveen wrote:Mate, are you upgrading the SVN version too ? for mob speed, this is not necessary, but eventually for others things, i don't remember if you have accesses :D


I haven't yet. I think I still have access, I'll check later today to see. :wink:
Comatose - L50 Thurg
Defire - L44 Necro
User avatar
dragonfire
Database Team
 
Posts: 377
Joined: Sun Mar 25, 2007 3:35 am
Location: United States

Re: Gandulf's Quest Designer

Postby Dinberg » Sun Feb 15, 2009 4:35 pm

Graveen wrote:no, the point is 9 not important in our case, as sprint is 248 (iirc ?). So into non special cases (such as low life), you should always escape a 200 speed mob ;)


Not necessarily! Remember that players suffer a speed decrease as a result of low health, such that if wounded sprint speed is slower :D
The Marvelous Contraption begins to stir...
User avatar
Dinberg
Inactive Staff Member
 
Posts: 4695
Joined: Sat Mar 10, 2007 9:47 am
Yahoo Messenger: dinberg_darktouch
Location: Jordheim

Re: Gandulf's Quest Designer

Postby Argo » Mon Feb 16, 2009 6:59 am

thx for your great job on QD Dragonfire, you are saving me a lot of time :)
Möge Gott sein zwischen Dir und dem Leid, an allen dunklen und verlassenen Orten, die Du erreichen wirst.
Argo
Server Team
 
Posts: 1760
Joined: Thu Sep 18, 2008 6:21 pm
Location: Berlin, Germany

Re: Gandulf's Quest Designer

Postby dragonfire » Tue Feb 17, 2009 11:12 am

Argo wrote:thx for your great job on QD Dragonfire, you are saving me a lot of time :)


Thanks, as long as I know it's being used I'll continue to try and keep it updated the best I can. :D
Comatose - L50 Thurg
Defire - L44 Necro
User avatar
dragonfire
Database Team
 
Posts: 377
Joined: Sun Mar 25, 2007 3:35 am
Location: United States

Re: Gandulf's Quest Designer

Postby Graveen » Tue Feb 17, 2009 2:55 pm

Be sure i'll also check the main tools (item creator, quest designer) to work if we decide to convert database to integer pkey :p
Image
* pm me to contribute in Dawn of Light: code, database *
User avatar
Graveen
Project Leader
 
Posts: 12660
Joined: Fri Oct 19, 2007 9:22 pm
Location: France

Re: Gandulf's Quest Designer

Postby dragonfire » Tue Feb 17, 2009 4:34 pm

Graveen wrote:Be sure i'll also check the main tools (item creator, quest designer) to work if we decide to convert database to integer pkey :p


Sure thing! :D
Comatose - L50 Thurg
Defire - L44 Necro
User avatar
dragonfire
Database Team
 
Posts: 377
Joined: Sun Mar 25, 2007 3:35 am
Location: United States

Re: Gandulf's Quest Designer

Postby Urza » Tue Feb 24, 2009 3:43 am

False Level Display

Hi,
1.
the minimumLevel is 3 but it shows: <quest name> (Level 1).
How can i change that?

2.
...and it shows: [Step #1][Step #1] <Description>

3.
... and when i acceptQuest than shows the dialoge text double.

greetings
Urza
I hope you unterstand my custom english? :wink:

ADD: 4. EquipmentTemplateID will not be exported
Last edited by Urza on Tue Feb 24, 2009 3:19 pm, edited 1 time in total.
User avatar
Urza
Developer
 
Posts: 671
Joined: Sun Jan 23, 2005 11:15 am
Website: http://www.juwesch.eu
Location: Germany/Delitzsch

Re: Gandulf's Quest Designer

Postby dragonfire » Tue Feb 24, 2009 10:55 am

Urza wrote:False Level Display

Hi,
1.
the minimumLevel is 3 but it shows: <quest name> (Level 1).
How can i change that?

2.
...and it shows: [Step #1][Step #1] <Description>

3.
... and when i acceptQuest than shows the dialoge text double.

greetings
Urza
I hope you unterstand my custom english? :wink:


I haven't actually seen those problems but I'll check it out to see if I can duplicate the problem. If so I'll try to get it fixed. :D
Comatose - L50 Thurg
Defire - L44 Necro
User avatar
dragonfire
Database Team
 
Posts: 377
Joined: Sun Mar 25, 2007 3:35 am
Location: United States

Re: Gandulf's Quest Designer

Postby dragonfire » Sun Mar 08, 2009 8:24 pm

Urza wrote:False Level Display

Hi,
1.
the minimumLevel is 3 but it shows: <quest name> (Level 1).
How can i change that?

2.
...and it shows: [Step #1][Step #1] <Description>

3.
... and when i acceptQuest than shows the dialoge text double.

greetings
Urza
I hope you unterstand my custom english? :wink:

ADD: 4. EquipmentTemplateID will not be exported



After working on some quests this weekend I see what you are talking about. I believe I've fixed the problem for number 2. I'll try to track down the rest and update it on .svn since trying to create installers and load them to rapidshare takes too much time from what little I have. I'll let you know when it's updated. Cheers! :wink:
Comatose - L50 Thurg
Defire - L44 Necro
User avatar
dragonfire
Database Team
 
Posts: 377
Joined: Sun Mar 25, 2007 3:35 am
Location: United States

Re: Gandulf's Quest Designer

Postby dragonfire » Mon Mar 09, 2009 10:24 am

Quest Designer in svn updated. Fixed it to when creating a new quests it does not show the quest steps twice in Quest Journal. Still trying to figure out the other things. :wink:
Comatose - L50 Thurg
Defire - L44 Necro
User avatar
dragonfire
Database Team
 
Posts: 377
Joined: Sun Mar 25, 2007 3:35 am
Location: United States

Re: Gandulf's Quest Designer

Postby Graveen » Mon Mar 09, 2009 10:39 am

/bow !

;)
Image
* pm me to contribute in Dawn of Light: code, database *
User avatar
Graveen
Project Leader
 
Posts: 12660
Joined: Fri Oct 19, 2007 9:22 pm
Location: France

Re: Gandulf's Quest Designer

Postby Urza » Mon Mar 09, 2009 3:52 pm

thx !
User avatar
Urza
Developer
 
Posts: 671
Joined: Sun Jan 23, 2005 11:15 am
Website: http://www.juwesch.eu
Location: Germany/Delitzsch

Re: Gandulf's Quest Designer

Postby dragonfire » Fri Mar 13, 2009 3:10 pm

Urza wrote:False Level Display

3.
... and when i acceptQuest than shows the dialoge text double.

greetings
Urza
I hope you unterstand my custom english? :wink:

ADD: 4. EquipmentTemplateID will not be exported


#3. I've been working on some quests lately (will release soon after testing) and had the same problem. But I figured out it was the way I was setting up the quest in the designer. It's working right for me, if set up with the right requirements. If you like I can upload a .qst file for one of the quests I have done and you can see how I have it set up.

#4. I think I'm getting close to tracking this one down so as soon as I have a fix for it I'll update the svn version again.

Cheers! 8)
Comatose - L50 Thurg
Defire - L44 Necro
User avatar
dragonfire
Database Team
 
Posts: 377
Joined: Sun Mar 25, 2007 3:35 am
Location: United States


Return to “%s” Third Party Tools

Who is online

Users browsing this forum: No registered users and 1 guest