MonsterMaker - a Mob creation tool and more

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Re: MonsterMaker - a Mob creation tool and more

Postby Tolakram » Sun Dec 13, 2009 10:31 pm

Does it walk out of the water, or always stay in the water?
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Re: MonsterMaker - a Mob creation tool and more

Postby rdsandersjr » Mon Dec 14, 2009 12:01 am

i have the roaming range set to 1000, and its not 1000 units from the land so I have no idea. it appears the only thing the swimming flag does it make the Z value of the mob drop down a certain amount.
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Re: MonsterMaker - a Mob creation tool and more

Postby Argo » Mon Feb 08, 2010 6:06 pm

Hey Blues,
found out just yesterday that in midgard you missed the vale of mularn but when you state to see all regions, it is there :)
and could you add the dungeonmaps in there too ? that would be incredible useful for populating dungeons and instances

kind regards
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Re: MonsterMaker - a Mob creation tool and more

Postby Keedo420 » Sat Feb 13, 2010 12:02 am

Whenever I try to save a newly created mob, I get the error message "Field 'VisibleWeaponSlots' has no default value". It happens whether it's a merchant or a monster. Is there something I am doing wrong, or is this a bug with the program? I do not see VisibleWeaponSlots anywhere.

EDIT: I tried copying one of the pre-existing mobs and without making any changes to it I tried to save it and got the same error.

EDIT 2: I found VisibleWeaponSlots mentioned several times in GameNPC.CS, but I still can't figure out what is causing the error. Is it possible that is something that was added in a recent version of the code (I have version 2.149 I believe), but after the most recent version of MonsterMaker? For example:
m_race = npc.Race;
m_bodyType = npc.BodyType;
m_houseNumber = npc.HouseNumber;
m_maxdistance = npc.MaxDistance;
m_roamingRange = npc.RoamingRange;
m_isCloakHoodUp = npc.IsCloakHoodUp;
m_visibleActiveWeaponSlots = npc.VisibleWeaponSlots;
Gender = (Gender)npc.Gender;

There are fields for bodyType, houseNumber, roamingRange, and isCloakHoodUp, in the "Combat and Stats" and "Additional Settings" areas of the mob maker, but I see no fields related to VisibleWeaponSlots.
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Re: MonsterMaker - a Mob creation tool and more

Postby deathwish » Tue Mar 09, 2010 5:59 pm

Very nice bit of kit, shame it dont run with windows 7 64bit, i played around with settings but still no joy, but luck for me, i run my navicat on my laptop thats windows vista ^^ 32 bit and its runs nice :D thx
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Re: MonsterMaker - a Mob creation tool and more

Postby Graveen » Tue Mar 09, 2010 6:16 pm

navicat... pfff.

Well, i missed the keedo message. In fact MonsterMaker is developped by Blues and we don't have the source to change it, but there is a new field in the database that contains this value. AFAIK this option is not supported by MonsterMaker.
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Re: MonsterMaker - a Mob creation tool and more

Postby deathwish » Tue Mar 09, 2010 6:57 pm

what program better then nav?
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Re: MonsterMaker - a Mob creation tool and more

Postby Graveen » Tue Mar 09, 2010 8:06 pm

HeidiSQL
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Re: MonsterMaker - a Mob creation tool and more

Postby deathwish » Tue Mar 09, 2010 9:10 pm

cool, i will have alook into that program, i noticed that you cant postion mobs in dungons like df on the monstermake, is there a way around this? of just make the mob in a random place then just change loc in database after?
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Re: MonsterMaker - a Mob creation tool and more

Postby Dunnerholl » Tue Mar 09, 2010 9:52 pm

console ftw :P
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Re: MonsterMaker - a Mob creation tool and more

Postby Blues » Mon Mar 15, 2010 11:36 am

I managed to get this runing on 64bit, i now got one myself ( i got such a cool new computer with win 7!) and figured it out. But i guess if it runs on 64bit it wont run on 32bit, so 2 versions are required.
As said in the past i wont work for dol anymore, i will upload the 64bit release during the next days, maybe i will also fix the problem with the missing db value, not sure. I think i will simply release the source code, than those who are interested can try to figure out themselves. But thats it, this project is no longer maintained by me.
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Re: MonsterMaker - a Mob creation tool and more

Postby Tolakram » Mon Mar 15, 2010 12:24 pm

As said in the past i wont work for dol anymore


Still sorry to hear that Blues. Maybe someday you'll change your mind. :)
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Re: MonsterMaker - a Mob creation tool and more

Postby Doomsday » Thu Sep 01, 2011 3:18 am

Is this the same error people are getting using 64 bit OS , tried placing in my programfilesx86 folder still not working did blues ever release a 64 bit version? or is this a different error
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Re: MonsterMaker - a Mob creation tool and more

Postby rdsandersjr » Fri Sep 02, 2011 11:10 am

Yes it will not run on 64bit. + Its out dated anyhow, don't think it will work with recent changes as it didn't use DOL Database, rather hard coded sql.

Unfortunately I don't got the time to update the source code. It isn't open sourced. so please don't ask for it (per the request of the Author)
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Re: MonsterMaker - a Mob creation tool and more

Postby rej » Sun Aug 12, 2012 11:59 am

I just stumbled over it and i must say:
Thank you very much for your invested time! This tool is awesome!
Too bad it doesn't work on 64bit :(
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