MapperGUI (an old tool to create maps)

A forum for development and discussion on third party tools such as the Quest Designer

Moderator: Project Admin

MapperGUI (an old tool to create maps)

Postby Dre » Sun Nov 04, 2012 1:12 pm

I have updated the old MapperGUI and generated all zones from 0 to 250 at 2048x2048.

If you want to generate your own maps, I recommend to do it on linux since MapperGUI is coded in Python 2.7 and some libraries are a bit old.

There are few bugs such as bad boundaries (zone 52 and some of RvR zones), keeps aren't visible because there are not in Daoc files, zome trees or structures are underwater, ...

Maps & updated MapperGUI: http://minecraft.amtenael.com/daoc/

Source & original author: http://nathrach.republicofnewhome.org/mappergui.html
Admin of Amtenael
Dre
Developer
 
Posts: 206
Joined: Fri Oct 29, 2004 6:24 pm
Website: https://amtenael.fr

Re: MapperGUI (an old tool to create maps)

Postby Graveen » Mon Nov 05, 2012 9:19 am

TY Dre, a good idea :)
Image
* pm me to contribute in Dawn of Light: code, database *
User avatar
Graveen
Project Leader
 
Posts: 12660
Joined: Fri Oct 19, 2007 9:22 pm
Location: France

Re: MapperGUI (an old tool to create maps)

Postby Dre » Thu Nov 08, 2012 8:00 am

A GoogleMaps-like map: http://minecraft.amtenael.com/daoc/map.html

For a shard, it's possible to add some layers with kills, players, npc, path, ... Just look at OpenLayers API: http://dev.openlayers.org/apidocs/index/General.html .
Admin of Amtenael
Dre
Developer
 
Posts: 206
Joined: Fri Oct 29, 2004 6:24 pm
Website: https://amtenael.fr

Re: MapperGUI (an old tool to create maps)

Postby Graveen » Thu Nov 08, 2012 8:38 am

OpenLayers is exactly a tool i was ready to browse the net for.
YMMD Dre !
Image
* pm me to contribute in Dawn of Light: code, database *
User avatar
Graveen
Project Leader
 
Posts: 12660
Joined: Fri Oct 19, 2007 9:22 pm
Location: France

Re: MapperGUI (an old tool to create maps)

Postby Etaew » Thu Nov 08, 2012 9:14 am

This is awesome, and has some great potential for use on DOL, think of the other data would could put on there, a housing map, keep status, player location in PvE :)
Retired DOL Enthusiast | Blog
User avatar
Etaew
Inactive Staff Member
 
Posts: 7602
Joined: Mon Oct 13, 2003 5:04 pm
Website: http://etaew.net
Location: England

Re: MapperGUI (an old tool to create maps)

Postby geshi » Thu Nov 08, 2012 12:10 pm

Great, exactly what I was looking for a few months ago, thanks :) I tried to mimick it but it didn't really end up well :)
geshi
Contributor
 
Posts: 1826
Joined: Tue Oct 21, 2008 9:16 pm

Re: MapperGUI (an old tool to create maps)

Postby Dre » Thu Nov 08, 2012 2:25 pm

Great, exactly what I was looking for a few months ago, thanks :) I tried to mimick it but it didn't really end up well :)
The most difficult part was to create a big image (something near 35000x15000 for the 3 realms) and cut this image into many tiles of 256*256.

I will release (when I will have time) a mono xsp website with generation of theses tiles on the fly instead of creating a big image and having nearly 1gb of tiles. With that, a small example for mapping informations from Dol database.
Admin of Amtenael
Dre
Developer
 
Posts: 206
Joined: Fri Oct 29, 2004 6:24 pm
Website: https://amtenael.fr

Re: MapperGUI (an old tool to create maps)

Postby Etaew » Thu Nov 08, 2012 7:32 pm

I'm told your missing Sheeroe Hills from hibby, meant to be just above the bottom-right zone :)
Retired DOL Enthusiast | Blog
User avatar
Etaew
Inactive Staff Member
 
Posts: 7602
Joined: Mon Oct 13, 2003 5:04 pm
Website: http://etaew.net
Location: England

Re: MapperGUI (an old tool to create maps)

Postby Dre » Fri Nov 09, 2012 8:57 am

I added Sheeroe Hills (I don't know why it wasn't generated) and some other zones (>250).

You can download a web service to provides 256*256 tiles on the fly, you just need to modify Config.cs and Maps.cs (only if you want to add or remove some regions).
It can be used with Mono xsp !
The "tilePath" need to contains all zones that you use (all png of http://minecraft.amtenael.com/daoc).

Scripts/Spots.ashx will provide peace npc so you can see them on the map :)
Attachments
Maps.zip
(296.5 KiB) Downloaded 83 times
Admin of Amtenael
Dre
Developer
 
Posts: 206
Joined: Fri Oct 29, 2004 6:24 pm
Website: https://amtenael.fr

Re: MapperGUI (an old tool to create maps)

Postby Blue » Fri Nov 09, 2012 12:21 pm

Nice!
ex DOL Lead Developer
Blue
Uthgard Admin
 
Posts: 961
Joined: Wed Jan 21, 2004 11:07 pm
ICQ: 63977313

Re: MapperGUI (an old tool to create maps)

Postby Merec » Sun Dec 23, 2012 3:53 am

This sounds very awesome! I've done a very simple and working way to get all monster and npc locations but it ends in a not working version of the mapper gui and the problem not having high resolution maps. Do u have changed the source code and will u share it?

Greetings Merec
Last edited by Merec on Fri Dec 28, 2012 11:22 am, edited 1 time in total.
Merec
Developer
 
Posts: 428
Joined: Thu Mar 08, 2007 8:58 am
Website: http://www.merec.org
Location: NRW, Germany

Re: MapperGUI (an old tool to create maps)

Postby Dre » Fri Dec 28, 2012 10:16 am

I don't understand exactly your problem but I will try to explain what I have done:
MapperGui is used only for generating image map of a zone, there are my source in http://minecraft.amtenael.com/daoc/MapperGUI.tbz, I remember only theses changes:
- Recompiled _dxt1.so for linux x64
- Small fix for daoc path
- fix of some polygon (when internal part of the polygon is filled instead of external part)
- add allMaps.py for generating zone 1 to 250

I think it doesn't work on windows (too old libraries are used) so use it on a linux x64 with python 2.7 in command line (there are many bugs with the GUI). I use it with command like: "./mapper.py -out zone1.png -settings mappergui.ini -zone 1 -scale 2048".
Many zones are blurred when you set scale at 4096 or more so it's not very useful...
Admin of Amtenael
Dre
Developer
 
Posts: 206
Joined: Fri Oct 29, 2004 6:24 pm
Website: https://amtenael.fr

Re: MapperGUI (an old tool to create maps)

Postby Merec » Fri Dec 28, 2012 11:32 am

Thanks! I'll try it.
I never liked python that much. Each try to fix the MapperGUI ended with tears ;)
Merec
Developer
 
Posts: 428
Joined: Thu Mar 08, 2007 8:58 am
Website: http://www.merec.org
Location: NRW, Germany

Re: MapperGUI (an old tool to create maps)

Postby Merec » Sat Jan 05, 2013 3:52 pm

Hey,

got it working! Very great.

But, do you have any Idea why the trees do look like so much different than older other maps look like?
He uses the same tool.

Example:
Created by me: http://dol.merec.org/Mapper/52_self.jpg
Created by Tekener (2009): http://dol.merec.org/Mapper/52.jpg

Any ideas?
Merec
Developer
 
Posts: 428
Joined: Thu Mar 08, 2007 8:58 am
Website: http://www.merec.org
Location: NRW, Germany

Re: MapperGUI (an old tool to create maps)

Postby Dre » Tue Jan 08, 2013 8:35 am

I think it's not the same software and there are a small post processing part : you can see avalon city in Tekener's map, there are only one textured mesh (on the hill in bottom left), the background is more detailled and certainly many other differences.

It's certainly possible to add theses features in MapperGUI but I think it's better to do a new program for that... Or you can ask the program used by Tekener.
Admin of Amtenael
Dre
Developer
 
Posts: 206
Joined: Fri Oct 29, 2004 6:24 pm
Website: https://amtenael.fr


Return to “%s” Third Party Tools

Who is online

Users browsing this forum: No registered users and 1 guest