1. Spell Editor -> You cannot save if Damage, Value or CastSpeed isn't a INT (should be DOUBLE) e.g. Spells with 2.5 CastTime or DamageAdds with 1.7 Damage.
LoadSpell.cs
Line: 232+233
Line: 243+244
Line: 342+343
- Code: Select all
Var-Type needs to be DOUBLE Change: Int32.TryParse(...) To: Double.TryParse(...)
MoveCast True/False
Line: 517
Uninterruptible True/False
Line: 518
IsPrimary True/False
Line: 519
IsSecondary True/False
Line: 520
AllowBold True/False
Line: 521
IsFocus True/False
Line: 523
- Code: Select all
Change: this.<Field>.SelectedValue = ??? To: this.<Field>.SelectedItem = ???
Andocan