MapCreator (in development)

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Re: MapCreator (in development)

Postby abydosuthgard » Sat Feb 15, 2014 10:12 pm

Seems to work on my test zones now :-) thanks!
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Re: MapCreator (in development)

Postby abydosuthgard » Sat Feb 15, 2014 11:57 pm

How are you pre-rendering objects?

I noticed a few items that are trees are fixtures so I copied them (bigtreehib hdomnantreebig hdomnantreesm bigtree) to objects, but domnann still looks goofy with trees included in the main nif. Would be interesting to have the textures all rendered too :>

Also, opacity setting on water seems to not be doing anything
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Re: MapCreator (in development)

Postby Merec » Sun Feb 16, 2014 12:29 am

There is a bug in the "image fixture replacement"-thing, I will update the app later.

If you place an image (png) in the "data/prerendered/objects" directory, which is called like the nif it should replace, the app gets that and replaces it. Trees are located in "data/prerendered/trees", because they needed some extra love and I wanted to split objects from trees.

I'll check the water transparency setting.
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Re: MapCreator (in development)

Postby abydosuthgard » Sun Feb 16, 2014 12:35 am

ok cool. zone 156 is rough :lol:
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Re: MapCreator (in development)

Postby Merec » Sun Feb 16, 2014 12:58 am

ok cool. zone 156 is rough :lol:
Ah! I did not render all zones with all fixtures (will take too long :D), it seems that there are trees which are not marked as trees, I'll check this.

If a nif is marked as a tree, and there is no image replacement, It replaces the tree with the elm1 image by default.
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Re: MapCreator (in development)

Postby Merec » Sun Feb 16, 2014 1:56 am

I have uploaded the new versions.

See fixtures.xml for more settings of renderings.

One note on the image replacement: Some models to are not on the center of the image, this must be respected. You can check this if you open the model with NifSkope. If the model is not on the center of the X/Y/Z axis, it is not centered and can not simply replaced as image. An example is "camwall.nif".
I will add a tool which helps the editor to create correct image replacements.
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Re: MapCreator (in development)

Postby HunabKu » Tue Mar 24, 2015 10:57 am

Code: Select all
Game found... Rendering Lamfhota's Sound (029)...
this is all
Hello,

I've actualy the same problem.
I work on a custom Windows 7. So i think the problem may come from a missing file.
Which system files MapCreator software uses ?
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Re: MapCreator (in development)

Postby Stogial » Wed Apr 15, 2015 11:36 am

Hello here.
I have the same problem, have you found a solution?
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Re: MapCreator (in development)

Postby HunabKu » Wed Apr 15, 2015 12:12 pm

Not :(
"C'est l'ignorance qui apporte le chaos, pas la connaissance."
Scarlett Johansson dans "Lucy" de Luc Besson
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Re: MapCreator (in development)

Postby Merec » Wed Apr 15, 2015 2:20 pm

I will check this later today. Except for the latest .NET Framework, there shoud not be any depencies. I will add an Exception-Catcher to get any kind of errors.
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Re: MapCreator (in development)

Postby HunabKu » Wed Apr 15, 2015 2:32 pm

Okai, thanks a lot
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Re: MapCreator (in development)

Postby Merec » Mon Apr 20, 2015 10:09 pm

You may missed the last part of the requiremenets! Please install the .NET 4.0: Visual C++ Redistributable and try again. It is used to run Magick.NET.

I've edited the first post so noone else misses this part.
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Re: MapCreator (in development)

Postby Nydirac » Sun Aug 16, 2015 3:50 pm

What's missing/wrong:
  • missing: Keeps/Towers in New Frontier zones

Hi! I don't know if you still read this forum but i wanted to tell you this:
the keeps/towers for the new frontiers maps are sent by the server to the client (In my old shard (Promise) i created/modified them by hand with a script while the server was up and players were going around, every piece of keep is sent by a single packet), they're customizable so i'm pretty sure this is not a problem/bug of your program :)
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Re: MapCreator (in development)

Postby Merec » Sun Aug 23, 2015 9:56 pm

Hi! I don't know if you still read this forum but i wanted to tell you this:
the keeps/towers for the new frontiers maps are sent by the server to the client (In my old shard (Promise) i created/modified them by hand with a script while the server was up and players were going around, every piece of keep is sent by a single packet), they're customizable so i'm pretty sure this is not a problem/bug of your program :)
Thats really good to know! Then I have look into the DOL sources to get the rights coordinates. I hope I can add this.

I also uploaded a new Version. HunabKu reportet a bug, that crashes the app. It happens when there are wrong coordinates for fixtures. For example: There a some trees that have negative X coodinates.
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Re: MapCreator (in development)

Postby Nydirac » Mon Aug 24, 2015 9:19 am

I'm not sure if the coordinate used by dol came from a database (like i did) or are hardcoded inside, anyway i'm not even sure the keeps they use have the same form of the official server ( like i said, the keeps are customizable, you can use/position every single piece of wall / keep / tower etc). However I'm pretty sure some years ago someone posted some log with the packets sent by the official servers...
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