Merecs ItemCreator for Dawn of Light

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Re: Merecs ItemCreator for Dawn of Light

Postby chichikuri » Sat Sep 20, 2008 10:50 pm

is this program still maintained by Meric? or the community?
if either one i would like to request a new function to the program (i have to little knowlage to make it myself)
would be awesome if items like pot's/scrolls/drinks/and other usable/eatable/drinkable stuff could be created.

Cheers
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Last edited by chichikuri on Thu Sep 25, 2008 2:16 pm, edited 1 time in total.
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Re: Merecs ItemCreator for Dawn of Light

Postby Merec » Sun Sep 21, 2008 8:45 pm

Aren't they allready createable?

Select a generic item (generic backpack?)), and add some loads of a healing spell - after you have a healing poision.

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Re: Merecs ItemCreator for Dawn of Light

Postby chichikuri » Thu Sep 25, 2008 2:12 pm

Merec wrote:Aren't they allready createable?

Select a generic item (generic backpack?)), and add some loads of a healing spell - after you have a healing poision.

bye

Yes i found it after posting, my bad.
i have found a problem tho, when trying to create a generic item or just an ordinary weapon/armor of some kind, i'm getting the error "Field 'CanUseEvery' doesnt have a default value" this leads me to think that the program wern't writen to handle that line correctly, if this row is found aint it supposed to set the value to 0 or NULL? can't even find that option anywere in the program, where exactly can one set the CanUseEvery value?
As it is now i'll have to manualy create an item in the db using a GUI and then load that one up so i can add the changes through the Item Create program.
I'm also bumping into a lot of errors trying to load something up that's already in the db. i'll post the error message next time i see it.


For the record, i'm using the official Graveen 1.9.0.1393 db.
i have tried 1902 aswell and ended up with the same resault.

Even if i end up with a few bumps on the road it's still an awesome program and i use it alot =)
Thanks for all your hard work.

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Re: Merecs ItemCreator for Dawn of Light

Postby Graveen » Thu Sep 25, 2008 2:31 pm

You must understand this field is not handled in itemcreator, thus you need to change the configuration of your database field CanUseEvery.

right clic on the table itemtemplate, uncheck not null in canuseevery field.
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Re: Merecs ItemCreator for Dawn of Light

Postby chichikuri » Thu Sep 25, 2008 11:04 pm

graveen wrote:You must understand this field is not handled in itemcreator, thus you need to change the configuration of your database field CanUseEvery.

right clic on the table itemtemplate, uncheck not null in canuseevery field.

DUUUUUHH!! now why didn't i think of that myself? haha.. stupid me /slapself ofcourse it works.. GOD!
sorry for taking up space yet again you guys :P
and thanks for all the help.

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Re: Merecs ItemCreator for Dawn of Light

Postby Graveen » Fri Sep 26, 2008 9:00 am

as i said next db release will match the official one to allow better contributions ;)
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Re: Merecs ItemCreator for Dawn of Light

Postby chichikuri » Fri Sep 26, 2008 10:57 am

graveen wrote:as i said next db release will match the official one to allow better contributions ;)

Awesomeness :D
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Re: Merecs ItemCreator for Dawn of Light

Postby razcal » Thu Oct 09, 2008 4:57 pm

here are some missing skills, resists, and maybe other category for the creation of mythirian items. You can create about 80% of these mythirians with available codes. But, they wont be titled as mythirian bonus.

so, here goes on missing stuff where codes 232 - 254 may be filled in thanks.

Siege Damage Reduction
(Mythical Siege Damage Ablative)
Beleaguered Mitigation Mythirian
Lesser: 5%
Average: 10%
Greater: 15%

Siege Speed Bonus
Onslaught Mythirian
Lesser: 3%
Average: 6%
Greater: 9%

Safe Fall
Alightment Mythirian
Lesser: 50% Damage Taken
Average: 35% Damage Taken
Greater: 20% Damage Taken

Coin Drop Increase
Opulence Mythirian
Lesser: 4%
Average: 8%
Greater: 12%

Essence Resist
Warding Mythirian of Essence
Lesser: 4%
Average: 8%
Greater: 12%

Crowd Control Reduction
(Mythical Crowd Control Duration Decrease)
Irrepressible Mythirian
Lesser: 2%
Average: 4%
Greater: 6%

Realm Point Bonus
Guerdon Mythirian
Lesser: 2%
Average: 4%
Greater: 6%

Encumbrance Increase
Discumbering Mythirian
Lesser: 20
Average: 50
Greater: 80

Cold Resist Cap
Icebender Mythirian
Reinforcing: 4%

Crush Resist Cap
Bluntbender Mythirian
Reinforcing: 4%

Arcane Siphon (missing skill?)
Average Mythirian of Siphoning (This Mythirian will give you a chance to not use energy when casting a spell of using a bow) Guessing this will be 8%, but not listed.
Greater Mythirian of Siphoning (Arcane Siphon: 10% chance to cast a spell or fire a bow without expending energy)
Lesser Mythirian of Siphoning (Arcane Siphon: 5% chance to cast a spell or fire a bow without expending energy)

Links for refernce:

http://camelot.allakhazam.com/searchdb. ... n&a=Search

http://www.classesofcamelot.com/labyrin ... lItems.asp
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Re: Merecs ItemCreator for Dawn of Light

Postby Kirogar » Tue Nov 11, 2008 10:22 pm

Not working under Linux with WINE... :-/
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Re: Merecs ItemCreator for Dawn of Light

Postby Graveen » Tue Nov 11, 2008 10:48 pm

try mono, you should have better luck.
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Re: Merecs ItemCreator for Dawn of Light

Postby razcal » Sun Jun 07, 2009 7:48 pm

first time used the creator and i loaded an aurulite drop of 35% with a 25 drop count.

the tested mob dropped fairly decent at about every 1 -3 mobs.

But i only got 1 aurulite count each time when the initial goal was to get a 25 count drop each time.

Is there another way to do this or am I forgetting something and is the 25 drop count something else all together.

If you have suggestions It would be helpful since i would like my cats mobs to drop the 25 count so my players can cash in on goods.

If a script is used i wonder what how it would benifit all the mobs needed to supply in cats?

thanks
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Re: Merecs ItemCreator for Dawn of Light

Postby Dinberg » Mon Jun 08, 2009 9:43 am

Hmm If I recall correctly, I think this issue is related to the code rather than the item creator. I believe its an error in the loot generator, which I thought had been fixed but maybe after all it wasnt. I'd love to take a look for you, but I'm afraid I dont have time at the moment - does anyone else know if this bug still exists?
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Re: Merecs ItemCreator for Dawn of Light

Postby Kakuri » Mon Jun 08, 2009 9:24 pm

Count is not what you think it is. Count does not make any sense at all. If an item has a 100% chance to drop, then it will drop Count times. Brilliant, yes?

If you want aurulite to drop in stacks, you have to set PackSize to the size of the stack in the itemtemplate table.
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Re: Merecs ItemCreator for Dawn of Light

Postby Merec » Sun Nov 29, 2009 12:50 am

A new version is now available, see first post for more info.
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Re: Merecs ItemCreator for Dawn of Light

Postby Argo » Sun Nov 29, 2009 1:57 am

/bow /bow /worship Great job merec, exactly what i had always missed on that itemcreator. with that preview it is just like creating items deluxe :) thanks man

kind regards
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