keep.cs

Section Française de l'emulateur Dawn of light.

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keep.cs

Postby snoopydo » Mon Jun 13, 2016 12:21 pm

Bonjour dol,

Ca serait possible avoir une vieille bdd avec toutes les sortes de forts svp?
Ou juste le keep.cs qui permet leur creation :)

comme le code ici dessous.
y'a trois sortes en faite (je voudrais une zf live like ;p)



Code: Select all
#region DunCrauchonBledmeerFasteCaerBenowyc case eKeepTypes.DunCrauchonBledmeerFasteCaerBenowyc: { keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(0, 0, 254, 250, 0, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(1, 2, 251, 250, 0, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(2, 1, 4, 250, 0, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(3, 8, 250, 251, 1, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(4, 8, 7, 251, 0, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(5, 2, 8, 252, 3, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(6, 1, 249, 254, 1, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(7, 7, 8, 255, 3, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(8, 7, 249, 1, 1, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(9, 9, 9, 2, 3, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(10, 13, 248, 4, 1, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(11, 2, 249, 7, 1, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(12, 1, 8, 5, 3, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(13, 8, 7, 8, 3, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(14, 8, 250, 8, 2, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(15, 2, 6, 9, 2, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(16, 1, 253, 9, 2, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(17, 9, 3, 10, 2, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(18, 9, 0, 10, 2, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(19, 10, 4, 7, 1, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(20, 14, 2, 9, 1, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); break; } #endregion DunCrauchonBledmeerFasteCaerBenowyc
snoopydo
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Re: keep.cs

Postby HunabKu » Mon Jun 13, 2016 1:47 pm

Salut Snoopydo.
Pour la base de données, vois ici.
Pour le code, tu peut récupérer avec tortoiseSVN, en spécifiant la révision que tu veux.
"C'est l'ignorance qui apporte le chaos, pas la connaissance."
Scarlett Johansson dans "Lucy" de Luc Besson
-------------------------------------------------------------------------------
"Ignorance brings chaos, not knowledge."
Scarlett Johansson on "Lucy" by Luc Besson
User avatar
HunabKu
Developer
 
Posts: 1905
Joined: Sat Jun 18, 2011 4:48 am

Re: keep.cs

Postby snoopydo » Mon Jun 13, 2016 3:47 pm

merci bien
snoopydo
DOL Freak
 
Posts: 578
Joined: Mon Jan 02, 2006 12:48 pm

Re: keep.cs

Postby HunabKu » Tue Jun 14, 2016 7:13 am

Pas de souci
"C'est l'ignorance qui apporte le chaos, pas la connaissance."
Scarlett Johansson dans "Lucy" de Luc Besson
-------------------------------------------------------------------------------
"Ignorance brings chaos, not knowledge."
Scarlett Johansson on "Lucy" by Luc Besson
User avatar
HunabKu
Developer
 
Posts: 1905
Joined: Sat Jun 18, 2011 4:48 am


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