Ca serait possible avoir une vieille bdd avec toutes les sortes de forts svp?
Ou juste le keep.cs qui permet leur creation
comme le code ici dessous.
y'a trois sortes en faite (je voudrais une zf live like ;p)
- Code: Select all
#region DunCrauchonBledmeerFasteCaerBenowyc case eKeepTypes.DunCrauchonBledmeerFasteCaerBenowyc: { keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(0, 0, 254, 250, 0, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(1, 2, 251, 250, 0, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(2, 1, 4, 250, 0, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(3, 8, 250, 251, 1, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(4, 8, 7, 251, 0, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(5, 2, 8, 252, 3, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(6, 1, 249, 254, 1, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(7, 7, 8, 255, 3, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(8, 7, 249, 1, 1, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(9, 9, 9, 2, 3, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(10, 13, 248, 4, 1, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(11, 2, 249, 7, 1, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(12, 1, 8, 5, 3, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(13, 8, 7, 8, 3, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(14, 8, 250, 8, 2, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(15, 2, 6, 9, 2, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(16, 1, 253, 9, 2, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(17, 9, 3, 10, 2, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(18, 9, 0, 10, 2, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(19, 10, 4, 7, 1, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); keepComp = new GameKeepComponent(); keepComp.LoadFromDatabase(new DBKeepComponent(20, 14, 2, 9, 1, 0, 3200, keep.KeepID, createInfo), keep); keep.KeepComponents.Add(keepComp); break; } #endregion DunCrauchonBledmeerFasteCaerBenowyc