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public bool Climbing { get { //ajout snoopydo points escalades if (m_skin == (int)eComponentSkin.Wall && !this.AbstractKeep.IsPortalKeep) return true; if (m_skin == (int)eComponentSkin.TourDeFortEscaladable && !this.AbstractKeep.IsPortalKeep) return true; if (m_skin == (int)eComponentSkin.Tour && !this.AbstractKeep.IsPortalKeep) return true; if (m_skin == (int)eComponentSkin.Tower && !this.AbstractKeep.IsPortalKeep) return true; return false; } }
dans Gamekeepcomponent.cs
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public enum eComponentSkin : byte { Gate = 0, WallInclined = 1, WallInclined2 = 2, WallAngle2 = 3, TowerAngle = 4, WallAngle = 5, WallAngleInternal = 6, TowerHalf = 7, WallHalfAngle = 8, Wall = 9, Keep = 10, Tower = 11, WallWithDoorLow = 12, WallWithDoorHigh = 13, BridgeHigh = 14, WallInclinedLow = 15, BridgeLow = 16, BridgeHightSolid = 17, BridgeHighWithHook = 18, GateFree = 19, BridgeHightWithHook2 = 20, // New KeepComponent Skins Mur1 = 21, MurRampeInterne = 22, Mur2 = 23, Entree = 24, MurArrondiExterne = 25, MurArrondiInterne = 26, TourDeFortEscaladable = 27, MurRampePoterne = 28, TourDeFortCentreDeMur = 29, Fortin = 30, Tour = 31, MurTraverse = 32, PasTrouvé = 33, PasTrouvé2 = 34, }