You need the client files (not included), VC redist, DX9 redist and a Windows XP > machine.
Unpack files to a directory. Locate "loadme.ini" and change path to match client file installation (trailing '\' required, i.e. "c:\labyrinth\").
Use <TAB> to access menus.
W,A,S,D to move, E to jump, C to heal, LMB to attack, RMB to run forward, wheel to zoom in/out
ESC to exit
http://dl.dropbox.com/u/8974528/VON_Dist.7z DEAD LINK
Comments via forum.
'R' - Restart after dying
'[',']' - Cycle shield
'Home','End' - Cycle weapon
'PgUp','PgDn' Cycle actor model
Hold down <SHIFT> - Vanity mode
'Z' disable gravity/collision - required for entry to some dungeon/city zones
'X' re-enable gravity/collision
<CTRL> - Enter/Exit Editor mode. Editor mode has unlimited zoom out via mouse wheel.
Left-click to focus on object/terrain/mob
Use right combo-box to place object on terrain
'I' to place MOB
'O' - Toggles drawing of MOB home spheres ON/OFF (can be slow)
'P' - Toggles anim dialog menu, sliders change avatar movement/anim characteristics
'K'/'L' Enlarge/Shrink avatar
'V' - Display collision information (can be slow)
'B' - Display bones/bounding volumes (can be slow)
'M' - do not press
skyspeed <float multiplier> - Changes the speed of the day/night cycle
classicmobs <on/off> - Default is off
classicterrain <on/off> - Default is off
classicmesh <on/off> - Default is off
far <float> - Sets far clip plane, 2900 is default, 900 is good choice for older graphics cards
How to place objects in a terrain:
#1 Load up desired terrain using the left combo box.
#2 After terrain is loaded, use left combo box again and select "All meshes"
#3 Now from within Editor <CTRL> or Menu <TAB> mode, select desired mesh via right combo box.
#4 Exit Editor/Menu mode and mesh is visible/collidable.
This program is a WIP, enjoy!
Last edited by SteveSegreto2
on Thu Jul 21, 2011 6:34 am, edited 4 times in total.