stephenxpimentel wrote:wouldnt it be better to add an RP/BP value to the mob DB? not sure but i think a ton of generators will cause performance issues?
Each kill = searched by all generators to see if valid, so when theres 100 of them its doing 100x the work yes?
Is a very nice script, don't get me wrong deathwish, very good imo, just wondering if there might be a better way, i purpose RPValue and BPValue added to Mob DB, with a /mob rp, and /mob bp command added to support it, and GameNPC.RealmpointsValue can be altered to reflect the DB value. This way the RPs will be auto-split between groupies too.
agree with argoArgo wrote:stephenxpimentel wrote:wouldnt it be better to add an RP/BP value to the mob DB? not sure but i think a ton of generators will cause performance issues?
Each kill = searched by all generators to see if valid, so when theres 100 of them its doing 100x the work yes?
Is a very nice script, don't get me wrong deathwish, very good imo, just wondering if there might be a better way, i purpose RPValue and BPValue added to Mob DB, with a /mob rp, and /mob bp command added to support it, and GameNPC.RealmpointsValue can be altered to reflect the DB value. This way the RPs will be auto-split between groupies too.
On one side i second that, for instance take mobs in the frontiers to give a sum of rps. Oh sweet possibilitieson the other hand i wouldnt want mobs in the classic regions or dungeons to give rp/bps. so if you ad a column for mobs giving rps/bps, you must also add a column for the region(s) to be allowed to give rp/Bp.
just my 2 cent there![]()
Argo
stephenxpimentel wrote:just want to point out that it would be by the actual mob, not by name etc, so it would be only the mobs u assign, thus never matter what region their in if u do it in the Mob table. Think of each mob as 1 DB Column, u can make a full camp of mobs with the same name, guild, model, armor, weapons, and only make 1 give RP/BP when its killed.
stephenxpimentel wrote:just want to point out that it would be by the actual mob, not by name etc, so it would be only the mobs u assign, thus never matter what region their in if u do it in the Mob table. Think of each mob as 1 DB Column, u can make a full camp of mobs with the same name, guild, model, armor, weapons, and only make 1 give RP/BP when its killed.
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