beth is currently working on fallout online
now the elder scrolls online.
However skyrim wasnt really what i excepted first.
edit; they forgotten about eu toa. that was terrible.
Developed by the team at Zenimax Online Studios, The Elder Scrolls Online merges the unmatched exploration of rich worlds that the franchise is known for with the scale and social aspects of a massively multiplayer online role-playing game
Well i agree with this for the most part 90%. But i suppose its all about how connected you feel to that character. If ESO can capture your imagination and make you feel like your character progression is something that is ultimately leading to never-ending heights then ppl will pay and pay and pay till they are broke. Now true the surge of kids to this game initially is going to be massive simply because its ESO but its the developers job to get them interested in progression, Matt Firor was able to do that at the time with TOA however detrimental to the game and its content later down the road?I hate to be negative Nancy here, but what are they going to offer that's so enticing?
1. Buy our MMO box for $59
2. Log in and create your character in the world of _____
3. Hey you, we need some help, go kill ## _______ and come back to me when done
4. Grind grind grind
5. End Game ... now you get to _____________
I don't see a bright future for any MMO, regardless of who does it. The audience has moved on to games with more immediate gratification that don't require massive time sinks to 'develop' a character. And yea, I'm not so sure Firor, whose last great idea was Trials of Atlantis, has anything to offer me. Someone has to prove to me that a guy who thought ToA was a good idea can change.
While I agree that the future for MMOs are not bright... I will say this; That is what makes an MMO and the future of games at the current state isn't bright, period.I hate to be negative Nancy here, but what are they going to offer that's so enticing?
1. Buy our MMO box for $59
2. Log in and create your character in the world of _____
3. Hey you, we need some help, go kill ## _______ and come back to me when done
4. Grind grind grind
5. End Game ... now you get to _____________
I don't see a bright future for any MMO, regardless of who does it. The audience has moved on to games with more immediate gratification that don't require massive time sinks to 'develop' a character. And yea, I'm not so sure Firor, whose last great idea was Trials of Atlantis, has anything to offer me. Someone has to prove to me that a guy who thought ToA was a good idea can change.
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