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Decatur wrote:Ah neato stephen! I see I still have much to learn

Ephemeral wrote:Psh I'm a java monkey should let me take a peek
Decatur wrote:Ah neato stephen! I see I still have much to learn
Dinberg wrote:They look better and better each time! I would say the detail objects make the scale of the castle look small - kind of like a toy castle
Dinberg wrote:Is that tessellation you managed to get working on the terrain or does cryengine 3 incorporate non-tessellation displacement mapped terrain for pre-dx 11 cards?
silakka wrote:Terrain sets this scale, and if I put 2x size .. then it looks just too big, like 1H sword is size of (normal cryengine) player.
1.5x scale is much closer to DAoC, but I can't create heightmap easily for this.
Decatur wrote:Ah neato stephen! I see I still have much to learn

Dinberg wrote:Is this due to blowing up the heightmap to a greater size increases the size of flats/spacing between vertices? If so, you could apply a gaussian blur filter after upscaling the image to create a more convincing look (although its probably a bit lossy, maybe lerp between values of the original bitmap according to position?)
Ephemeral wrote:Mercurial? WHAT IS THIS MADNESS.

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