do the red dots work ?It's interesting. On my side, i think this system is interesting in complement of an overlay standing on /map maps, in exemple red dots, similar to what is used for quests.
First, you ask the registrar what zone is suitable, second you choose on appropriate map. Or you directly browse the maps - perhaps a client side work only is more appropriate.
I don't know, but if this is the case, this is something to dig, as iirc we have yellow and blue dots. Tom, you confirm blue dots, too ?do the red dots work ?It's interesting. On my side, i think this system is interesting in complement of an overlay standing on /map maps, in exemple red dots, similar to what is used for quests.
First, you ask the registrar what zone is suitable, second you choose on appropriate map. Or you directly browse the maps - perhaps a client side work only is more appropriate.
questGoal.XOffset1 = mobToKill.X - mobToKill.CurrentZone.XOffset;
questGoal.XOffset2 = mobToKill.X - mobToKill.CurrentZone.XOffset;
questGoal.YOffset1 = mobToKill.Y - mobToKill.CurrentZone.YOffset;
questGoal.YOffset2 = mobToKill.Y - mobToKill.CurrentZone.YOffset;
questGoal.ZoneID1 = mobToKill.CurrentZone.ID;
questGoal.ZoneID2 = mobToKill.CurrentZone.ID;
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