They look better and better each time! I would say the detail objects make the scale of the castle look small - kind of like a toy castle
Terrain sets this scale, and if I put 2x size .. then it looks just too big, like 1H sword is size of (normal cryengine) player.
1.5x scale is much closer to DAoC, but I can't create heightmap easily for this.
Dinberg wrote:Is that tessellation you managed to get working on the terrain or does cryengine 3 incorporate non-tessellation displacement mapped terrain for pre-dx 11 cards?
Actually there is many options related to displacement mapping (I think 3-4 now), though I haven't check which is used for terrain texture as this works nicely in DX9 mode.(CryEngine 3 SDK only have DX9 and DX11 modes.)